The eagerly anticipated follow-up to Daggerfall, Morrowind-Elder Scrolls III, is currently in production and I am lucky enough to currently working with Bethesda in a freelance position. So far I have worked on character building and texturing, and first person weapons and spells effects.


Morrowind Concept Work

Click on the Elf graphic to view a step-by-step guide to how I built the elf model. From initial sketch through to actual game model.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.




Creatures


I was involved in the creation  many of the creatures and characters in Morrowind. Click on the graphic to the right to view a selection of them.
Armour

Click on the graphic to view some examples of armour and weapons

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.



Weapons

CLick on the graphics to view creatures I worked on for Morrowind

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.




 
Redguard Model Here's the Redguard model with textures, with a couple of other race heads in the background.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.


(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved. 

Click HERE to go to Bethesda's own Elderscrolls site where you can find more animations, screen shots, and information on Morrowind.