"GOBLINS"

Many projects I have worked on never reach the point of release. For many reasons. In this article I describe one such project, which I developed with Crescent Moon Games, a company with which I've worked for many times before.

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A Closer Look at an Abandoned Project
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A Brief Description

Cancellation on projects is quite common. I've included some unfinished work here as I very enjoyed designing this game. The goblins inhabit a garden. In my mind I set the game in a late Victorian/Edwardian house and gardens. Old sheds, greenhouses, perhaps a garage with an old 1904 Wolseley-Siddeley or similar. .

As befitting a game set within an Edwardian era, the art was to match that period. Using hand drawn 'sprites' as if taken from the pages of a book by Beatrix Potter or Arthur Rackham, the game would have had a unique look. On this page you'll find artwork that tries to mimic that look, adn as an artist I found it quite a nice change from 3D work.

I spent many hours photographing and sketching the local woods and streams, as these environments were to feature heavily in the game. The house and its environs would also open up some seldom used 'art muscles' which I've probably left to atrophy over the years. So please take a look at some of the ideas we played with, and pardon the mess...

I blame the GOBLINS :)
The Goblin King

A sketch of the aging king. I saw him a serving as a more sober anchor to the goblins who tended to be high energy and rather mischievous and prankish. The king, like other goblins use manmade object re purposed for need. I sketched a number of ideas for such items, hoping to use them as 'evidence' to the man of the creatures' existence. The older goblins as they age become more and more 'woody'. Their skin wrinkles like bark and fills with burrs.

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Click on the logo for information about it's creation
Rowan,

The main female character. One part of starting a new project is the flood of ideas that come to mind. Far too many to use. Many that cannot work, or lead to ideas that will. As the look of the goblins took shape I began to see how they would fit into teh world. From initally seeing them as traditional goblins I now them as woodland creatures, bound up with nature, and evading notice as their new form sugessted mice or shrews. Easily hiding.
HICKORY.

The main protagonist of the game. In my head I named all the goblins using plant or tree names. As I work on the artwork, be that 2D or 3D, I tend to create more of the world's detail than is practically needed. So in this instance I created various back stories, and goblin history as it interwined with humans. Using forms of magic, and other English faery lore. By the cancellation of the project I think I had enough for a book!
I had begun to work on how the goblins would intergrate their 'plant technology' with that of the humans. Taking items that they saw useful and binding them with various plants. I started to play with ideas of their culture. Perhasp how they painted leaves for art, and these might be found my the gentlemna of the house. Perhaps all these items, the leaves, the 'technology' might be confused with child's play things. But the gentleman begins to suspect.....


In my mind I saw this game as a 'Found footage' type of affair. The past is pieced together from small clues, but what is the truth? His truth or the goblins? He collects and studies things found in garden, a sort of amateur naturalist/scientist. He would detail his finds and observations within his journals. The goblins, in their turn, would Repurpose human things. takes them back to study, and use them within their nest. Old Forks became kingly scepters, thimbles would become bowls. Pennies would become belt buckles.


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A closer view of the unfinished head texture
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Our Gentleman scientist.
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Our Gentleman scientist.
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I had began to work on a functional mouth, that would have allowed some more emotion in old Sasquatch's face.  Still roughening out things at this point.
 



The Journal

T
throughout the game I had hoped to document the advancement of the story through journal entries




The "Machine"

H
ere is an example of the goblins combining human technology with their own. In this was a watch and some car parts.





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Early ideas

At the beginning of the project I still had a 'traditional' sense of what the goblins could look like. Here's one as a more 'earthy' and perhaps a more wicked 'imp' style. I would go on to refine the ideas, going through a more clothed and somewhat more 'human or leprechaun look, until I understood what Josh at Crescent Moon really wanted. Something closer to what thee sketches above depict. I more shrew-like creature.



This page last updated on 1/26/2016