Morrowind Characters and Creatures
Character artists on Morrowind were in the enviable position of having full "ownership" of their  creatures. That is,  they built, textured, rigged and animated  their models.  For many, they even came up with the initial designs too. Below is a sampling of some my character work on Morrowind for which I had "ownership" for.
Winged Twilight

Early test animation of the winged twilight. Note these are the un-censored textures. We had to cover up this winged lass later on.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Some more early animation to test her attack. Needs a little "pop!" I think. Still with her X-Men "Mystique" torso scales. Not sure why they chose to cover her up. I really did take car to cover up anything that might offend. The in game one looked more 'monster'.


Interestingly by this point I'd changed her tail which had been some Stegosaur like spikes to the scorpion tail featured in the game. The low polygon count meant I shaved some detail off her tail resulting in a segmented looking 'bend' when I animated it. The scorpion tail natural segments, and meant a nice solution.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

The Dremora

I've worked on this character on Daggerfall, Battlespire and now Morrowind. Seemingly human-ish in earlier games it is in fact a Daedra, able to shape its form to its will. In Morrowind the Dremora is a more pumped-up, evil looking, version. My apologies to Mr. Lucas. Darth Maul was only one of its influences!

Click here for more info and graphics on this character.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Dremora

Some early Dremora artwork

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.


Daedroth

Some early Daedroth artwork. For a time we toyed with having a mane of fur and horns on this fella.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.


Early sketches for Daedroth

Some have remarked on the similarity of the Daedroth and a certain Egyptian god. Here are some early sketches that show that that is the case. These characters I worked on for Bethesda as a freelancer. Most of the work would be done at my studio, but I would send quick thumbnail images back and forth the Christiane Meister, who was heading up the character work in-house at Bethesda. These were simply to show ideas, and not something that was defining the aesthetic of the game, such as my 'Goblin' work. She'd comment and perhaps add in some artwork and once everything was decided I would begin work on the creature in 3D Studio MAX.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Daedroth (lesser Daedra)

More of a beast Daedra, this is once again a creature I had worked on before. He also appeared in Daggerfall. And I used the design from that as the basis for the newer version.

We further refined the idea to give it a less brutish look, and more in-line with an Egyptian god.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

The Hunger

A replacement creature that had to replace an impossible to program creature.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Test poses for The Hunger

I saw this creature as a cross between Pumpkinhead and the X-files' 'Fluke-man'. I'd like to go back and redo this model with a higher polygon count, and some better texturing.
I think he's got a lot of potential.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Daedroth (lesser Daedra)

More of a beast Daedra, this is once again a creature I had worked on before. He also appeared in Daggerfall. And I used the design from that as the basis for the newer version.

We further refined the idea to give it a less brutish look, and more in-line with an Egyptian god.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Test poses for The Hunger

I saw this creature as a cross between Pumpkinhead and the X-files' 'Fluke-man'. I'd like to go back and redo this model with a higher polygon count, and some better texturing.
I think he's got a lot of potential.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.

Nix Hound Test Run

More of a beast Daedra, this is once again a creature I had worked on before. He also appeared in Daggerfall. And I used the design from that as the basis for the newer version.

We further refined the idea to give it a less brutish look, and more in-line with an Egyptian god.

(c) 2001 Bethesda Softworks Inc., a ZeniMax Media company. All rights reserved.