Profile - Mark Jones
begin working with computer graphics on a Commodore VIC 20, designing
graphics by redesigning the Ascii characters. Since that time I have
worked on many projects, and on most of the early 8 and 16 bits games I
handled all design work, and later, on the PC, I would be part of a
Starting at the tender age of 18, I have been working
industry for 30 years.
In that time I have been lucky to have worked on all aspects of games
design, from the complete design of games such as Darkmere and
Dragonstone, to level design, box art, character design and animation,
intro animations and other in-game animations, interface design,
real time 3D characters and environments, texture design, etc
that time I
have been an art
director, a game designer, even Head of department, but I have always
considered myself foremost as an artist, and that is where I am now.
The following profile is intended to give the reader some idea of what
I have done in the past and, to show potential employers what I am
capable of now.
If you have
questions regarding my work, or are currently seeking an artist to work
with you please contact me at the email address at the bottom of this