Many projects I have worked on never see the light of day.
Somethimes the art I create is simply for prototyping and then
discarded once the "real" artist comes. Sometimes a project once begun
is cancelled, or simply not picked up by the publisher.These images are
from a game
design that was never accpeted. I designed various charceters for
the game, and you can see the concept sketches here. I laso completed
a character model for the game, from inital concept to final model with
textures. Although not finally used it does serve as a good
example of how I create a model.
OK. I don't actually use a
pencil, rather Painter and a Wacom tablet are my tools of choice.
These sketches are rather more detailed than I usually present, as I
tend to use them simply as a jumping off point when it comes time
to model the character in 3D. My tool of choice there is 3D MAX.
The The initial concept for theQueen. I
enjoy sketching and was lucky enough to have some time to create a few
character sketches for this game. For some I was given photo
references that captured the "look and feel" the developer was after.
Some times I was given free reign to come up with something..
The model was designed to accept two version of the "skin". I started
on teh second skin, but never finsihed it as the game was never given
the green light.
||The Dark Queen
I may one day complete the "Goth" Queen, but here is a very rough
sketched in idea of what the texture may have looked like had I
The idea of the extra skin, is to hide the gemotry that's
shared amongst the characters. The bare skin would be somewhat more
covered, not that a 'Battle Bikini' is the best idea for armor.
All images copyright Mark Jones 2007-2008
Above, a comparison of the final model with the original sketch. As the
idea moves to the 3D world, some design ideas become impractical, and
so are changed, but it's important to retain the original's "flavour",
not dilute the original idea too much.
|© 2008 Mark Jones. All Rights Reserved.