|Rubicon, a fast
action shoot-em-up for
21st Century Entertainment (previously Hewson). The
year is 2011 and Koala
Island is contaminated from a Soviet power Plant
giving rise to all manor
of mutants. Ignore the blurb, the game bares no
resemlance to that! It
was just an excuse to bring together many disperate
ideas and call them
levels. Medieval, Ice world, Ewok-type forest, Alien
space station, Fantasy
land, and undersea.
|To the right is an end of level
Guardian, in this case
a rather big Dragon! The idea was to blow her had
off before the eggs hatched,
an idea that would crop up again in Darkmere.
|A blown up image
(x2)of one of the denizens of level one. This
featured amny reptile/dragon style creatures intent
on you destruction.
||An example of a
typical scene from Rubicon.
The little guy is our hero, bounding across the
fantasy landscape. The
tall peaks in the distant background parallaxed on
the Amiga version but
the humble ST haad to settle for a single plane
background. The idea was
that the chap at the top of this page would give you
orders and offer his
opinion of your progress as the game went on.
||Here our liitle
friend has to battle goblins
and boiling oil. The mountainous background was
fractually generated, incase
you you were interested.
|The original game
was Commodore 64 based and this
was a conversion. the original had HUGE sprites,
which were part of it's
sellin points. We duplicated the size but the
programmers getting the poor
old 16 bit machines to display them at a decent
speed. Something that the
reviews commented on.
|The skeleton in this
scene would jump around
the screen, hacking at you you with a sword, whilst
cackling at you. The
skeleton is based on a 12 inch model I have on my
|I have used that model as a referance
in pretty much every
game I have done since then. He's looking a bit
worse for wear now, but
once I get his hands and feet glued back on he
should be good for a few
|Due to concerns
about the original 8 bit
versions use of the Alian from the "Alien" series of
movies I went ahead
and designed this little beastly which stll retained
the feel of the movies
but was different enough for us to use. In the end
though we went ahead
and used both this, and the "real" alien at the
bottom of this page.
||The sumo style guy
here is intened to be
some freakish relative of the goblin mentioned
above. As I mentioned earlier
Rubicon was a crazy mix of styles and we did the
best we could to keep
some sort of order to them all.
||Some screens from
the ice level.
|Although the story
had a huge nuclear accident causing rampant
mutations throughout the game this level featured
normal looking characters.
||Later levels would feature a cave level, an
under-water level, and an "Alien" inspired last
|The Alien series of
movies were a great
inspiration to many of us in the old 8 bit days.
With the coming of 16
technology it was possible to do a rather too
accurate representaion of
the movies monsters. Copyright concerns about using
the creature were allayed
and we went ahead and kept this in the game.
|The Skeleton, seen
here blown up to twice
his size, so you can see the pixels. An Amiga and ST
was about 320x200.
||The screen here are
from the Forest Level. Much of the background for
this level comes from a game I was working on soon
after I left Ocean called " A Frog's life". A
basically educational game that never saw the light
of day. The company, Arcana, went under. Never one
to want to waste anything I reused them here.
||Stewart J. Gilray,
Andrew J. Buchanan and Keith McMurtrie
and Paul Hodgson for Hiscore Coding
(loader)and Charles Deenen (Main)
and C64 Version:
(Sarge/FLT and Triad) and Fredrik Kahl
(Gollum/FLT and Triad)
|© 21st Century