Stormlord, Originally an 8-bit game for Hewson, by Rafael Cecco, a very famous designer at the time. Imagine Ghosts and Goblins, with captured faries to give you an idea of gameplay.The 16 bit versions (Atari St and Commodore Amiga) had additionall design and graphics.
Stormlord, Originally an 8-bit game for Hewson, by Rafael Cecco, a very famous designer at the time. Imagine Ghosts and Goblins, with captured faries to give you an idea of gameplay.The 16 bit versions (Atari St and Commodore Amiga) had additionall design and graphics.
For some of the extra levels I was allowed to design my own puzzles and maps, as well as coming up with a few new enemies. A lot of fun and quite well received. It was even ported the the Sega Genesis, after the faries had been...modified! (notice the bra and panties that have been added in these shots below taken from the Genesis version.

Here's an Amiga screen emlarged to something close to how it would ahve looked on the Amiga.

The images here show off the two basic level designs, interior and exterior. By today's standards it seems very limited but back then 10 levels of jumping, ducking and firing strom bolts was state of the art! Stormlord got me interested in Fantasy art and since that time I have tended to do mostly fantasy games.




Malthar
The little blue guy, with the staff in the screen to the left, (seen here for the first time) is Malthar the Mage. He's cropped up in one form or another  in a few games since Stormlord. In Darkmere he got he first starring role, followed by Dragonstone.  I used his appearance in Daggerfall as one of the NPC portraits and in the first Bethesda Softworks site. After that he showed up in Battlespire. Since then he's been greeting visitors to the "Eyrie", and is in semi retirement.
 

Above is a screen taken from the Atari ST version. Notice the smaller status display at the bottom of the screen.
Perhaps one day soon he'll make an appearance again!
The final Screen. Your reward for battle through all the levels. Interestingly the scroll seen here, or a variation of it, has cropped up a few times in the games I've worked on. Most recently it was used as a basis for the scroll seen on my start screen on this web site.

The trees and castles also made an apearance in "Insects in Space" another 8-bit conversion I did for Hewson.




This page was last updated: April 22nd 2005


..::Credits::..
Graphics: Mark Jones
Code: Keith McMurtrie
Music: Amiga: Johannes Bjerregård (Title) and Charles Deenen (Ingame) Atari ST: Jochen Hippel
Design and C64 Version: Rafael Cecco

© Hewson 1989